Migrating to a new server in Rise of Kingdoms requires navigating strict power brackets, alliance inventory mechanics, and high credit costs. Whether you're escaping a dying kingdom or following your alliance into a fresh Lost Kingdom map, securing enough Passport Pages dictates your timeline.
The primary cost for a single Passport Page sits at 600,000 Individual Credits in the Alliance Shop. Depending on your total power, you might need anywhere from 1 page for accounts under 10 million power to 75 pages for accounts exceeding 100 million power. Because mistakes during migration trigger lengthy lockouts and wasted resources, understanding the exact fee structure and pre-migration checklist is essential before you touch that transfer button.
How RoK Passport Costs Are Calculated
Your migration expense scales directly with your displayed power. The game evaluates your account power at the exact moment you confirm the transfer. Troops, building levels, technology upgrades, and active hospital queues all shift your total power value. Crossing even a small power threshold can instantly force you to buy several extra pages.
Power brackets scale sharply as your account grows. Accounts under 10 million power require just 1 Passport Page (600,000 credits), while mid-game accounts sitting at 38 million power require 12 pages (7.2 million credits). Endgame accounts pushing past 100 million power face a massive wall of 75 pages, totaling 45 million Individual Credits.
Methods for Acquiring Passport Pages
Players can acquire Passport Pages through two primary avenues: the free-to-play credit route and real-money bundle purchases.
- Alliance Shop (Individual Credits): Each page costs 600,000 Individual Credits. You can accumulate unpurchased stock in your personal shop interface up to game-defined limits.
- Shared Alliance Inventory: Rank 4 officers and alliance leaders can restock pages into the shared inventory for 100,000 Alliance Credits per page. Members then purchase them using Individual Credits. Coordinate with leadership before buying from shared stock, as other members can snap up available inventory.
- The New World Bundle: For players willing to spend real currency, the New World microtransaction bundle offers direct access to Passport Pages without grinding massive amounts of alliance credits. Regional pricing and store tiers vary.
If you want to dive deeper into official game updates and community strategies, check out the Lilith Games Community or read strategy discussions on Pocket Gamer.
Mandatory Immigration Requirements
Gathering enough pages won't let you migrate if you miss basic system prerequisites. The game blocks transfers instantly if any condition remains unmet:
- City Hall Level: Your City Hall must reach level 16 or higher.
- Alliance Status: You must leave your current alliance before initiating the transfer.
- Troop and Scout Status: Every march and scouting party must return safely inside your city walls.
- Combat Restrictions: Your city and troops cannot be fighting, rallying, or under enemy attack.
- Resource Limits: Your open, unprotected resources must drop below your Storehouse protection capacity. Any surplus above that limit vanishes upon migration.
- Cooldown Timers: A standard 30-day cooldown applies after every successful server change. Cross-season migrations may also require temporary 20,000-Gem deposits.
Common Migration Mistakes to Avoid
Players frequently lose millions of credits or get stuck mid-transfer due to avoidable errors.
- Ignoring Power Fluctuations: Training high-tier troops right before migration can push you into a higher power bracket, leaving you short on pages. Always stop active training and healing queues ahead of time.
- Forgetting Alliance Coordination: Leaving your alliance without warning can ruin your territory defense or drop your alliance gift level benefits. Always alert your leadership team first.
- Neglecting Destination Restrictions: Kingdoms participating in active KvK (KvK / Lost Kingdom) events or those with strict king-enforced power caps will reject your application regardless of how many pages you hold. Always verify kingdom status through the Kingdom Overview map interface.
Frequently Asked Questions
Can I get a refund on Passport Pages if my migration fails?
No. Once you purchase Passport Pages using Individual Credits or bundles, they remain in your inventory. They don't expire, but the game doesn't convert them back into credits if you change your mind.
How do I lower my power requirement quickly?
Some governors deliberately kill off tier-1 or tier-2 troops in targeted rallies or allow hospitals to overflow before letting troops die, which reduces their total power enough to drop down a passport cost bracket. However, losing valuable power components requires careful calculation to ensure it's worth the troop recovery cost.
Do I lose my commanders and technology when I migrate?
Your building levels, Academy technology, unlocked commanders, equipment pieces, VIP points, and inventory items carry over completely to the new server. Only excess open resources exceeding your storehouse limit are lost.
Why won't the game let me apply to a specific kingdom?
The destination server might be closed, locked behind a king's power restriction, or currently engaged in seasonal matchmaking restrictions. Check the destination's remaining immigration spots and age brackets in the migration menu.