Escaping middle school isn't easy when every hallway has a monitor and every teacher is watching your every move. In Riddle School 2, the classic point-and-click puzzle game created by Jonochrome (originally JonBro), you play as Phil Eggtree trying to break out of a music classroom and leave the building for good.
If you're stuck on a specific room or missing the exact change needed for the vending machine, this guide walks you through every single step to finish the game quickly without wasting clicks.
Classroom Escape and the Whistle
Your journey starts inside a boring music class where Phil is trapped at his desk. You need to gather loose change and trade with a classmate before you can even think about the hallway.
- Collect the four quarters: Look closely around the room. One quarter sits on the music stand right in front of Phil, another rests on the floor near the back-left corner, a third is on the floor along the right wall, and the trickiest one is hidden near the lower edge of the drum kit.
- Buy the whistle: Click on Phred (the character sitting in the back-left corner) and give him your dollar's worth of quarters. In exchange, he hands you a whistle.
- Use the item: Open your inventory and click the whistle to play it. The loud noise knocks out your teacher instantly, clearing the path to the hallway.
Scavenging the Hallways for Cash and Supplies
Once you step out into the school corridor, you need to collect specific items and currency to solve subsequent puzzles. As discussed in detailed coverage by Reuters, the results are worth noting.
- Mrs. Sleep's Classroom: Head straight into the first room on your left. Click the open desk to pick up a bottle of trombone slide oil and 30 cents.
- The Locker Trick: Exit the room, walk right, and click the first locker on the right side (the one with two vertical slits instead of three) to find a hidden dime.
- The Vents: Keep walking right until you spot a rusty vent. Use the trombone slide oil from your inventory on the vent to loosen it. Click inside to grab a roll of toilet paper.
- The Men's Room: Walk left and enter the men's room. Give the toilet paper to the student hiding in the stall. Once he leaves in relief, click and pick up the mop left behind.
- The Janitor's Closet: Head back left into the janitor's room and return the mop. The janitor rewards your help with a dime.
Triggering Room States and Funding Your Escape
You need a total of 75 cents to bypass the main security block in the hallway, but you still need one final quarter.
- Visit the Teacher's Lounge: Step into the lounge and exhaust any dialogue choice with the teachers. They'll throw you out, but this script trigger forces Mr. Sum to leave the lounge and return to his own classroom.
- Mr. Sum's Desk: Walk into Mr. Sum's classroom. Click the stack of papers on his desk to discover the final quarter.
- Power the Vending Machine: Return to the teacher's lounge, which is now empty. Click the shadowed area at the bottom-right back of the cookie machine to plug its cord into the wall. Use your collected money to buy a cookie.
Bypassing Chubb and Reaching the Exit
With the sweet treat in hand, you can finally tackle the hallway monitor blocking the office.
- Feed Chubb: Walk back into the main corridor and give the cookie to Chubb. He collapses in a sugar-induced food coma, opening up access to the office area.
- The Principal's Office: Walk into the office space and enter Mr. Mister's room. Watch the brief cutscene where Phil handles the situation.
- The Final Breakout: Leave the office, walk all the way to the far left end of the hallway, and click the double doors to walk out to freedom.
For more classic point-and-click browser game rundowns, check out historical game indexes on Newgrounds.
Frequently Asked Questions
How much money do I actually need to win?
You only need 75 cents total to buy the cookie from the vending machine. However, collecting every hidden coin across lockers and desks nets you up to $1.75 if you want a complete 100% run.
Why won't Mr. Sum return to his classroom?
If Mr. Sum stays put in the teacher's lounge, you likely missed triggering the required script sequence. Go back into the lounge, pick a fresh dialogue option, visit the men's room, and re-enter the hallway to reset his pathing.
Where is the hardest quarter to find in the beginning?
Most players easily spot the coins on the music stand and open floor, but miss the one tucked away right behind the drum kit. Click the lower-left edge of the drums to grab it.