Mastering the Mobile Legends ranking system starts with understanding that the competitive ladder uses a hybrid structure of divisions with star requirements below Mythic, followed by an open-ended star counter once you reach the top. The complete journey runs from Warrior up to Mythical Immortal, broken into ten distinct tiers. Winning a match awards one star, while a loss strips one star away. Reaching higher tiers requires navigating specific division structures, draft pick rules, and seasonal rank resets that drop your standing when a competitive season concludes.
Understanding how stars, protection points, and matchmaking rating interact prevents common bottlenecks. This guide breaks down the exact tier progression, star counts per division, draft requirements, and the mechanics of the season reset.
The Complete MLBB Rank Hierarchy
The competitive ladder contains ten tiers. The first seven tiers use roman numerals or division levels to mark progress, while the top tiers operate on a cumulative star pool.
- Warrior: Divided into three sub-ranks (III to I), requiring 3 stars per division. Losses in Warrior do not cost stars, allowing new players to learn safely.
- Elite: Divided into three sub-ranks (III to I), requiring 4 stars per division.
- Master: Divided into four sub-ranks (IV to I), requiring 4 stars per division.
- Grandmaster: Divided into five sub-ranks (V to I), requiring 5 stars per division.
- Epic: Divided into five sub-ranks (V to I), requiring 5 stars per division. This tier introduces the draft pick phase.
- Legend: Divided into five sub-ranks (V to I), requiring 5 stars per division.
- Mythic: The entry point for the top-tier star system, ranging from 0 to 24 stars.
- Mythical Honor: Reached upon accumulating 25 to 49 stars in Mythic.
- Mythical Glory: Reached upon accumulating 50 to 99 stars.
- Mythical Immortal: Reached at 100 or more stars, placing players onto the regional leaderboard.
Moving from the bottom of Warrior III to the threshold of Mythic requires earning roughly 112 net stars. More than half of those stars sit inside the Grandmaster, Epic, and Legend tiers, which explains why the middle of the ladder often feels slow to climb.
Star Protection and Performance Points
Climbing the ladder is rarely a straight line of consecutive wins. Moonton includes system mechanics to soften losses and reward consistent individual play.
Star-Raising Points
Whenever you play a ranked match, a secondary progress bar fills behind your stars based on your personal performance. Earning a gold or silver medal, participating heavily in team fights, or playing the match without going AFK builds this meter. When the meter fills completely, it grants a Star Protection card or triggers a double-star bonus on your next win. If you lose a match while protected, the protection card breaks instead of your star counter dropping.
Hero MMR and Matchmaking
The game tracks Matchmaking Rating (MMR) separately for every hero you play. If you spam one hero, your hero power rises, matching you against tougher opponents even if your displayed rank badge is moderate. Duo and trio queues factor in the highest rank present in the lobby, pulling lower-tier players into harder matches to prevent boosting exploits.
Draft Pick Rules Across Tiers
The rules of engagement shift dramatically once you cross out of Grandmaster. Below Epic, matches use a blind selection system where players lock in heroes simultaneously.
Once you hit Epic, the game shifts to Draft Pick.
- Epic Tier: Introduces a total of 6 bans (3 per team). Players must own at least 14 heroes to participate in ranked queues to ensure they can trade or pick even if preferred champions are banned or selected by opponents.
- Legend Tier: Increases the ban pool to 8 total bans (4 per team).
- Mythic and Above: Expands to 10 total bans (5 per team), requiring deep hero pools and counter-picking knowledge.
If a pre-made team contains mixed ranks—such as a Mythic player queueing with an Epic friend—the lobby automatically adopts the rules of the highest tier present.
How the Season Reset Works
Every few months, Mobile Legends concludes its current competitive season, rewards players based on their peak and ending tiers, and applies a rank reset. The reset prevents leaderboard stagnation and gives players a fresh ladder to climb.
Where you land after the reset depends entirely on your final standing:
- Warrior and Elite players generally stay in place or drop minimally since the reset targets higher competitive tiers.
- Master and Grandmaster players drop back into Elite or Master brackets.
- Epic and Legend players typically fall back into the upper half of Grandmaster or lower Epic brackets.
- Mythic players are compressed back into Epic II or Epic I depending on their exact star count at season close, requiring a fresh run back through the tier thresholds.
Season-end rewards distribute Battle Points, ticket currency, and an exclusive permanent skin to anyone who reaches Grandmaster or higher and completes the required number of match participations.
For official update notes and community event schedules, check the Mobile Legends Official Website. To review community statistics and competitive meta shifts, visit Liquipedia Mobile Legends.
Frequently Asked Questions
Can my rank drop below Epic if I lose too many games?
No. Once you cross into Epic, Legend, or Mythic, you cannot demote back down to Grandmaster during the active season, no matter how many consecutive losses you accumulate. Your stars can hit zero within a tier, but you stay grounded at the floor of that tier until you win again or the season resets.
How many games does it take to reach Mythic?
It depends on your win rate. Assuming you start from Warrior III with zero stars, a steady 55 percent win rate nets roughly one star every ten games, translating to over a thousand matches across a long season. Players maintaining a 60 to 65 percent win rate through the middle tiers can clear the climb in 350 to 560 games.
What happens if someone goes AFK during a ranked match?
If a teammate connects as AFK from the start or disconnects for a significant portion of the match, the system triggers credit score deductions for the offender and offers credit compensation to the remaining team members. In some specific cases of early-game AFK detection, the match is nullified for the losing side, preventing an unearned star loss.
Do classic matches affect my ranked tier?
No. Classic matches run on a separate queue with looser matchmaking parameters. They do not award or deduct ranked stars, making them ideal for practicing unfamiliar heroes before bringing them into draft pick.