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Medieval Dynasty Strange Deer Figurine: Locations And Quest Guide

Finding a cluster of mysterious wooden carvings near a remote riverbank can leave you wondering what they're actually for. The strange deer figurine items in Medieval Dynasty are not just random trash

Medieval Dynasty Strange Deer Figurine: Locations And Quest Guide
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Finding a cluster of mysterious wooden carvings near a remote riverbank can leave you wondering what they're actually for. The strange deer figurine items in Medieval Dynasty are not just random trash loot or simple cosmetic decorations; they serve as the vital trigger for a hidden storyline known as Sambor's Story I. If you've stumbled upon these little wooden carvings and don't know whether to hoard them, sell them, or throw them in a chest, here is how to use them to unlock a secret questline.

Where to Find the Strange Deer Figurines

The primary location for gathering these small wooden sculptures is right around the clay pits close to Sambor's Hut. When you wander down to the water and clay deposits in that region, you'll spot them scattered directly on the ground.

Depending on your game version and recent loot updates, you can also occasionally discover them as random drops in bandit camps across the map. Players often collect dozens of these figurines in a single sweep. However, you don't need a massive collection to trigger the events tied to them; keeping just a single figurine in your inventory is enough to get the ball rolling.

How to Unlock Sambor's Secret Quest

Once you have picked up at least one strange deer figurine, your next step requires confronting Sambor directly. BBC has provided coverage on this critical issue in great detail.

  • Complete any primary main quests involving Sambor first so his dialogue options reset.
  • Approach Sambor with a figurine in your inventory.
  • Select the specific dialogue prompt asking him about the wooden carvings.
  • This interaction initiates Sambor's Story I, revealing an unexpected artistic side to the rugged hermit.

If you pick up the figurines before finishing earlier narrative milestones with Unigost or Sambor, make sure there are no conflicting quest markers active on him, or the conversation option might temporarily fail to appear.

What to Do With the Rest of Your Figurines

If you looted twenty or thirty of these wooden objects from the ground, you might wonder what to do with the surplus.

Once the questline officially starts, you are free to handle the extra statues however you see fit. Some players choose to sell them off to merchants for minor coin, while others use them to decorate shelves and tables inside their village houses. Keep in mind that selling them too early—before ever initiating the conversation with Sambor—can occasionally bug your quest progression, so always hold onto at least one until you've spoken with him.

Common Mistakes to Avoid

Navigating hidden quests in survival RPGs can be tricky. Keep these pitfalls in mind to save yourself a headache:

  • Selling everything immediately: Don't vendor your entire stock before triggering the dialogue, or you might lock yourself out of the proper quest trigger.
  • Ignoring prerequisite chapters: If Sambor won't talk about the carvings, check your journal. You likely need to finish his active main narrative objectives first.
  • Overlooking random spawns: If you can't find enough near the original riverbanks, clear out nearby bandit camps where alternate loot tables sometimes include them.

For more background on game updates and patch notes, you can check the Steam Store Page or visit Toplitz Productions.

Frequently Asked Questions

Can I use the strange deer figurines as permanent village decorations?

Yes. Once you have successfully initiated Sambor's questline, you can place any remaining figurines on tables or shelves inside your houses to personalize your settlement.

How many figurines do I need to keep for the quest?

You only need to keep a single figurine in your inventory to trigger the conversation option with Sambor. The rest can be sold or stored.

What happens if I accidentally sell all of them before talking to Sambor?

Selling all the figurines before talking to him can break the sequence or prevent the dialogue option from appearing. Try reloading an earlier save if you encounter this issue.

Do these figurines respawn over time?

The game world generally has a fixed set of these items scattered around the specific clay pit locations, though major patches or world resets can alter item persistence.

SB

Written by

Samuel Baker

Samuel Baker approaches each story with intellectual curiosity and a commitment to fairness, earning the trust of readers and sources alike.

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