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Infamous Second Son Review: Is It Still Worth Playing?

Infamous Second Son is entirely worth playing if you want fast paced superpower combat and lightning quick urban traversal, even if its open world side activities and binary moral choices feel dated.

Infamous Second Son Review: Is It Still Worth Playing?
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Infamous Second Son is entirely worth playing if you want fast-paced superpower combat and lightning-quick urban traversal, even if its open-world side activities and binary moral choices feel dated. Sucker Punch Productions built an action sandbox that still outclasses many modern games in sheer movement fluidity.

When the game launched as an early PlayStation 4 showcase, it relied heavily on its visual fidelity. Now that it sits firmly in retro territory, we can judge it purely on mechanics, pacing, and core gameplay loop without the distraction of console-war hype. Let's break down how this superhero sandbox holds up.

Traversal Mechanics and Movement Fluidity

The standout feature of Sucker Punch's design is how protagonist Delsin Rowe moves through Seattle. Instead of traditional parkour animations that stick awkwardly to ledges, you transform into distinct elements that alter how you interact with the vertical architecture.

  • Smoke Dash: Allows you to blast through chain-link fences and dash straight up the sides of buildings through ventilation shafts.
  • Neon Sprint: Turns you into a pure beam of light, letting you sprint vertically up glass skyscrapers without losing momentum.
  • Video and Concrete: Offer unique aerial glides and heavy ground-pound maneuvers that change map navigation entirely.

This freedom of movement eliminates the tedious travel friction found in many open-world titles. Zipping across rooftops to collect blast shards remains satisfying because the controls are responsive. If you enjoy games where getting from point A to point B is fun on its own, this system delivers.

Combat Design and the Power-Swapping Loop

Combat forces you to manage distinct powers tied to environmental sources. You can't just spam a single attack; you have to drain neon signs, smoke stacks, or satellite dishes to replenish your ammo type.

Neon functions like a precision sniper rifle with slow-mo aiming, while smoke acts as your assault rifle and rocket launcher hybrid. Later powers add heavy melee focus and laser tracking. This variety keeps skirmishes against the Department of Unified Protection (D.U.P.) engaging, though enemy variety is limited since you mostly fight one main faction.

The biggest misstep in the combat loop is the late-game acquisition of your final power. You get your ultimate abilities right as the campaign wraps up, leaving very little room to actually play with fully unlocked skill trees.

Narrative Pacing and the Karma Dilemma

The story follows Delsin Rowe, a reluctant conduit who absorbs powers from other superhumans to save his local community. While the dynamic between Delsin and his brother Reggie provides genuine emotional grounding, the overarching plot suffers from rushed pacing.

The morality system asks you to choose between being a "True Hero" or "Infamous". Unfortunately, the narrative lacks nuance. Choosing evil paths often makes Delsin look like an unhinged jerk rather than a complex anti-hero, and the game rewards absolute extremism on either end. Playing the good karma path results in a much more cohesive story arc and satisfying character growth.

Open-World Activity Design

Seattle serves as a gorgeous, moody backdrop, but its side content reflects early-generation open-world design tropes. You will spend time clearing out D.U.P. mobile command centers, tracking down audio logs, destroying camera drones, and painting stencil graffiti.

These activities are functional ways to test your powers, but they lack the organic discovery found in later open-world masterpieces like Ghost of Tsushima. Treat them as quick combat arenas rather than deep narrative excursions.

Frequently Asked Questions

Does Infamous Second Son run well on PS5?

Yes. The game features a patch that unlocks a 60 frames-per-second performance mode on PlayStation 5, which transforms the fluidity of combat and traversal compared to the original 30fps hardware lock.

Do I need to play the first two games to understand Second Son?

No. Second Son takes place seven years after the previous entries with an entirely new protagonist and cast. Minor Easter eggs reference past events, but you won't be lost starting here.

Is First Light worth playing alongside it?

First Light is a standalone DLC focusing on the character Fetch. Many players consider its focused neon mechanics and arena modes even tighter than the main game, making it an essential companion piece.

How long does it take to beat?

A standard playthrough takes roughly 10 to 12 hours, or about 15 hours if you aim to clear out most map districts and side activities.

SB

Written by

Samuel Baker

Samuel Baker approaches each story with intellectual curiosity and a commitment to fairness, earning the trust of readers and sources alike.

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