Base-game Hyrule holds 120 shrines, and purchasing The Champions' Ballad DLC adds another 16 shrines, bringing the absolute maximum count to 136. If you count the initial Shrine of Resurrection on the Great Plateau, you interact with 137 distinct Sheikah structures across your journey.
Many players get stuck searching for that final missing trial because tracking them down without a grid-by-grid map review is brutal. Let's break down where they all hide, what rewards you get for finishing them, and how to spot the ones you missed.
Base Game Shrines vs DLC Shrines
The main world map divides the 120 base shrines across fifteen distinct regions. The starting area—the Great Plateau—holds four shrines that teach you the baseline rune abilities (Magnesis, Remote Bombs, Cryonis, and Stasis). The remaining 116 are scattered across expansive fields, towering mountain ranges, treacherous canyons, and deep oceans.
If you own the expansion pass, The Champions' Ballad DLC introduces 16 brand-new trials tied to the Divine Beasts. These show up only after you clear the four main Divine Beasts in the base campaign and complete the preliminary one-hit-obliteration challenge on the Great Plateau.
Rewards for Completing All Shrines
Finishing every single shrine in the base game yields a tangible reward, though getting it requires a trip back to the Forgotten Temple.
- Spirit Orbs: Every shrine grants one orb. You trade sets of four to statues of Goddess Hylia for extra heart containers or stamina vessels.
- The Tunic of the Wild: Once you conquer all 120 base-game shrines, a chest opens in the Forgotten Temple containing classic green tunic gear styled after the original 1986 The Legend of Zelda.
- The Travel Medallion (DLC): If you complete the DLC shrines, you unlock a portable fast-travel marker that lets you drop a custom warp point anywhere on the map.
Nintendo fans can read official game details on the Nintendo Official Site. For deep-dive tracking, many players rely on community tools hosted on platforms like IGN.
Common Shrines Players Miss
When players stall out at 118 or 119 shrines, certain hidden trials consistently prove to be the culprits.
Hidden shrine quests often trigger by talking to specific stable owners, wandering merchants, or bird-folk in Rito Village. If you see a shrine pedestal glowing blue or empty, a nearby NPC almost always holds the missing riddle.
Another frequent oversight involves hidden cave entrances behind waterfalls, destructible rock walls in the Eldin region, or endurance platforming challenges on isolated sea stacks off the Necluda coast. Check your map for named bridges, tiny islands, and unmapped corners where developers love to tuck away single puzzle rooms.
Frequently Asked Questions
Do DLC shrines count toward the 120 total?
No. The 120 base game shrines are completely separate from the 16 DLC shrines. You get the classic green outfit for finishing the base 120, not the extra 16.
Can you max out both hearts and stamina?
No. Even with every shrine completed and all four Divine Beasts defeated, you cannot max out both health and stamina bars entirely. You'll finish your build short by a few upgrades, forcing a choice between a full second stamina wheel or maximum heart containers.
How do I know which shrines I haven't finished?
Zoom in completely on your map. A fully completed shrine icon displays a glowing blue center with a small dot or flag marker. An unfinished shrine icon shows an orange center, indicating you discovered it but never walked inside or beat the trial.
Do minor tests of strength respawn?
Yes. Guardian Scouts inside Test of Strength shrines respawn after every regular Blood Moon, allowing you to farm ancient core materials and high-tier guardian weapons repeatedly.