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Ffxiv Msq List: Complete Main Scenario Quest Order

Navigating the Main Scenario Quest (MSQ) progression in Final Fantasy XIV dictates almost every unlock in the game, from basic mounts and dungeons to entire expansions. If you don't keep track of wher

Ffxiv Msq List: Complete Main Scenario Quest Order
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Navigating the Main Scenario Quest (MSQ) progression in Final Fantasy XIV dictates almost every unlock in the game, from basic mounts and dungeons to entire expansions. If you don't keep track of where you are in the narrative arc, you'll find yourself locked out of crucial content systems. Every major piece of gameplay, crafting feature, and raid tier hides behind this linear storyline.

The entire MSQ structure spans from the base game through multiple expansions like Heavensward, Shadowbringers, and Dawntrail. Quests are marked by the special meteor-ring icon on your screen's upper-left corner and your minimap. Below is the complete structural breakdown of every expansion phase, designed to help you track your progress without getting lost in the sprawl.

A Realm Reborn and the Seventh Umbral Era

The baseline journey starts at level 1 and runs up to level 50, split across three initial city-state entry points: Gridania, Limsa Lominsa, and Ul'dah. You'll pick your starting class, meet the Scions of the Seventh Dawn, and eventually earn your chocobo license and Grand Company membership around level 20.

As you push toward level 50, the game introduces standard light-party dungeons, trial fights against classic primals like Ifrit and Garuda, and the infamous multi-part patch sequence known as the Seventh Astral Era quests. These post-base-game narrative beats bridge the gap into the first major expansion and set up the political turmoil in Ishgard.

Key Milestones in ARR

  • Level 15: Unlocks airship travel between the three starter cities, letting you meet other players outside your home region.
  • Level 20: Joining a Grand Company allows you to earn company seals and secure your personal mount chocobo.
  • Level 50: Completing the patch 2.55 finale sequence opens the gateway to Heavensward.

Heavensward Expansion Quests

Heavensward takes characters from level 50 to 60, shifting the narrative focus to the Dragonsong War in the snowy domain of Ishgard. To access this content, you must finish every single patch quest in A Realm Reborn up to Before the Fall.

Flying becomes a core mechanic here. Instead of just running everywhere, you'll hunt down Aether Currents scattered across each zone to unlock flight for your mounts. The post-Heavensward patch series resolves the bitter conflict with the Dravanian Horde and introduces political shifts that pave the way for the resistance across the sea.

Stormblood Expansion Quests

Spanning levels 60 through 70, Stormblood splits the narrative focus between the liberation of two conquered territories: the eastern nation of Doma and the highlander region of Ala Mhigo. Swimming and diving mechanics debut in this expansion, allowing you to explore underwater zones in regions like the Ruby Sea.

Job quests change significantly during this era, shifting from specific class halls to role-based quests once you hit level 60. Make sure you keep your gear updated through vendor items or dungeon drops, because enemy encounters scale sharply in difficulty compared to earlier segments.

Shadowbringers Expansion Quests

Widely praised for its narrative depth, Shadowbringers carries characters from level 70 to 80 across the rift into the First, a world nearly consumed by eternal light. Because you're on a parallel shard, the gameplay loops introduce the Trust system, allowing you to run story dungeons alongside computer-controlled Scion companions instead of waiting in queue for human groups.

The post-Shadowbringers patches wrap up loose threads regarding the Ascians and set the stage for the climatic conclusion of the Hydaelyn and Zodiark saga.

Endwalker Expansion Quests

Endwalker spans levels 80 to 90, bringing the decade-long story arc to a head. You'll travel to the moon, Old Sharlayan, and Thavnair to stop the Final Days.

Progression through Endwalker relies heavily on solo duties where you control different characters or sneak through enemy territory. The post-Endwalker patches transition the game into a standalone adventure arc, introducing new characters and setting up future exploratory zones.

Dawntrail Expansion Quests

Dawntrail pushes the level cap to 100, taking your character across the salt flats and tropical rainforests of Tural. The narrative centers around a rite of succession to choose the new ruler of the New World.

Because the game features an official Square Enix Support portal for account troubleshooting and patch notes, you can check active maintenance windows before tackling lengthy solo instances that require uninterrupted connection time.

Common Progress Pitfalls

Many players hit sudden walls in their progression because they miss subtle prerequisites. Keep these common traps in mind as you move through the lists:

  • Ignoring Feature Unlocks: Blue quests with a plus sign next to the standard quest icon unlock vital systems like the Gold Saucer, wondrous tails, or extra dungeons. Clear these as you see them.
  • Item Level Requirements: Later expansions implement strict item level gates for specific late-patch dungeons. If your gear falls too far behind the market board or vendor thresholds, the game will block your MSQ progress until you upgrade.
  • Skipping Side Content: While the MSQ is entirely linear, certain alliance raids and normal raids become mandatory for progression in later patch cycles to ensure narrative context makes sense.

Frequently Asked Questions

Can I skip the MSQ using microtransactions?

Yes, Square Enix offers optional Tales of Adventure story skips on the Official FFXIV Online Store that instantly complete the MSQ up to a specific expansion, though doing so removes you from the narrative context of the game.

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How do I check what quest I am on if I forgot?

Your active Main Scenario Quest always appears in the top-left corner of your default user interface layout, displaying the quest title and your current objective marker.

Are dungeons required to finish the storyline?

Yes, nearly every expansion phase requires you to complete standard four-person dungeons and eight-person trials to advance the narrative chapters.

How long does it take to finish the entire MSQ?

Playing through the entire storyline from level 1 to the current cap takes hundreds of hours of playtime due to the sheer volume of dialogue, cutscenes, and expansion patches.

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Written by

Chloe Ramirez

Chloe Ramirez excels at making complicated information accessible, turning dense research into clear narratives that engage diverse audiences.

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