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Devil May Cry 5 Cast: Voice Actors And Face Models

Capcom shifted the visual standard for the action genre by using photogrammetry scanning for Devil May Cry 5 , capturing real human actors to map onto digital characters. This process split responsibi

Devil May Cry 5 Cast: Voice Actors And Face Models
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Capcom shifted the visual standard for the action genre by using photogrammetry scanning for Devil May Cry 5, capturing real human actors to map onto digital characters. This process split responsibilities between physical appearance, motion capture, and English voice performance. Understanding who lent their likeness and voice to Dante, Nero, V, and the supporting cast reveals a massive collaborative effort behind the chaotic style of Capcom.

The Main Cast: Faces, Motion, and Voices

Bringing the demon-hunting crew to life required separate talent pools for facial likenesses and voice acting. While some performers handled both physical motion and vocal delivery, major protagonists like Dante and Nero relied on dedicated European fashion models for their physical scans.

Dante

  • Face Model: Adam Cowie
  • Voice and Motion Capture Actor: Reuben Langdon

Dante's iconic look in this installment came from British model Adam Cowie, who underwent high-resolution 3D photogrammetry scanning at the 3Lateral studio in Serbia. Meanwhile, veteran stuntman and actor Reuben Langdon reprised his long-running role by handling Dante's motion capture stunt work and English vocal delivery. Langdon's background in martial arts and stunt coordination directly informed Dante's fluid, over-the-top combat animations.

Nero

  • Face Model: Karlo Baker
  • Voice and Motion Capture Actor: Johnny Yong Bosch

Nero underwent a noticeable visual redesign from his appearance in Devil May Cry 4. Capcom mapped his new look using British model and public speaker Karlo Baker. The fiery young protagonist's voice and physical motion capture were handled by industry veteran Johnny Yong Bosch, who brought high energy to Nero's intense emotional beats and complex family revelations.

V

  • Face Model: Maxim Nazarov
  • Voice and Motion Capture Actor: Brian Hanford

The mysterious, poetry-quoting newcomer V utilized the likeness of model Maxim Nazarov. Brian Hanford delivered V's distinctive voice performance and physical motion capture, giving the frail summoner a theatrical, dramatic presence that contrasted sharply with Dante and Nero's loud bravado.

The Supporting Crew and Antagonists

The supporting cast features a mix of veteran anime voice actors and physical models who grounded the game's wild narrative.

Nicoletta Goldstein

  • Face Model: Emily Bador
  • Voice Actor: Faye Kingslee

Nico, the chain-smoking weapon artisan who builds Nero's prosthetic Devil Breakers, was modeled after British fashion and body-positivity advocate Emily Bador. Her voice and performance work were brought together by Faye Kingslee, creating one of the game's standout breakout personalities.

Vergil and Urizen

  • Voice and Motion Capture Actor: Dan Southworth

Unlike Dante and Nero, who use separate physical scan models, Vergil's digital incarnation relied heavily on Dan Southworth for both his physical performance and razor-sharp vocal delivery. Southworth returned to voice the complex antagonist and his monstrous alter-ego, Urizen.

Trish and Lady

  • Trish Voice Actor: Wendee Lee
  • Lady Voice Actor: Kate Davis (Kate Higgins)

Both classic heroines returned with seasoned voice talent guiding their performances. Wendee Lee stepped into the role of Trish, while Kate Davis voiced the weapons expert Lady. Their performances anchored the narrative weight as the plot unraveled the legacy of Sparda.

Why Capcom Used Separate Scan Models

Capcom's shift toward photogrammetry required high-end technology to capture hundreds of distinct facial blend shapes. The development team chose professional fashion models for certain characters to establish a hyper-realistic foundation.

Director Hideaki Itsuno noted that characters who spent years isolated in different environments—such as Vergil living in the demon world versus Dante living in the human world—were given distinct facial structures to reflect divergent physical backgrounds, moving away from the identical twin shortcuts used in older titles.

Frequently Asked Questions

Do Dante and Vergil share the same face model in this game?

No. Even though they are identical twin brothers in the story, Capcom used different physical references and facial structures for each character to signify their vastly different life paths over the years.

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Who provided the motion capture for the action sequences?

A dedicated team of stunt performers and main actors handled motion capture. Reuben Langdon coordinated and executed the heavy martial arts choreography for Dante, while Johnny Yong Bosch performed the physical movements for Nero.

Are the voice actors the same people whose faces were scanned?

In most cases, no. Capcom separated the tasks, hiring professional fashion models for high-fidelity facial and body photogrammetry scans while employing specialized voice and motion-capture actors for dialogue and physical performance.

Which studio handled the facial scanning technology?

Capcom partnered with 3Lateral, a specialized studio known for high-end digital human creation, utilizing advanced camera rigs in Serbia to capture thousands of expression data points.

SB

Written by

Samuel Baker

Samuel Baker approaches each story with intellectual curiosity and a commitment to fairness, earning the trust of readers and sources alike.

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