Ciconia When They Cry stands as one of the most ambitious narrative experiments by writer Ryukishi07, creator of acclaimed visual novels like Higurashi and Umineko. Set roughly a century after a devastating global nuclear conflict known as World War III, the story throws readers into a futuristic world balancing on the edge of another apocalyptic war.
Unlike its predecessors, which focused on isolated settings like a rural village or a private island, this entry scales up to a global canvas. It follows the Gauntlet Knights—children trained to use advanced flight technology—who try to prevent a fourth world war while serving as disposable pawns for older generations. This piece breaks down the core lore, political factions, and narrative themes that define this complex tale.
The Post-Third World War Setting and Global Factions
The backdrop of the story takes place in the A3W era (After World War III). Following global nuclear devastation, humanity survived through radical technological leaps. The most prominent invention is the Eight Million System (8MS), a pervasive network of multi-purpose nanotechnology that regulates atmospheric temperature, cleans pollution, purifies water, and stabilizes seismic activity. People live so comfortably with 8MS that they laugh off natural disasters.
Beneath this shiny technological veneer, global geopolitics remain fiercely fractured. The world is divided among new superpowers and alliances:
- The AOU (AOU Superpower Union): Formed by countries seeking to recover their pre-war influence, heavily reliant on industrial human production and factories.
- LATO (Latin American Treaty Organization): A powerful bloc enriched by vast reserves of spiritium resources, positioning itself as a dominant global force.
- Other regional coalitions: Various international factions vying for dominance, espionage supremacy, and economic control while maintaining a fragile peace.
The Gauntlet Knights and the Exploitation of Youth
At the heart of the military structure are the Gauntlet Knights. These are young boys and girls equipped with powered flight gear called Gauntlets, allowing them to zip through the skies, deflect ballistic attacks, and act as super-powered interceptors. To children born into a sterile, controlled society, becoming a Gauntlet Knight looks like an honorable superhero calling.
The harsh reality is much darker. Military leadership views children as expendable game pieces. Youth are recruited early, categorized through rigid genetic and talent assessments ("blues" versus "greens"), and subjected to harsh psychological and physical conditioning. The older generation orchestrates conflicts behind the scenes, using the kids as frontline fighters while treating casualties as mere statistics.
Narrative Structure and the Evangelion Influence
Ryukishi07 deliberately structured this project with a different philosophy than his previous works. While Higurashi and Umineko aggressively pushed players to solve rigid locked-room mysteries and murder loops, this entry adopts what the author calls the "Evangelion genre" style.
You don't have to solve every complex puzzle to enjoy the drama. The narrative invites deep speculation about secret organizations, hidden rules, and overarching conspiracies, but it primarily functions as a character-driven tragedy about kids caught in a systemic meat grinder. The first phase introduces the expansive cast and sets the chess board, establishing how easily society sleepwalks into history repeating itself.
Common Misconceptions About the Story
Many new readers stumble when approaching this title due to expectations built from earlier entries in the franchise. Here is what you should keep in mind:
- It's not a standalone self-contained mystery: Phase 1 acts as a massive setup establishing worldbuilding, characters, and political tension rather than wrapping up neatly.
- The sci-fi elements aren't just cosmetic: Nanotechnology and energy resources like spiritium directly dictate how nations wage cold and hot wars, making worldbuilding essential to understanding character motivations.
- It's political critique, not just action: The battles in the sky are a metaphor for systemic exploitation, nationalism, and how modern societies handle youth mental health and isolation.
For further reading on the development history and official releases, you can check out the MangaGamer site or explore background production notes on Wikipedia.
Frequently Asked Questions
Is Ciconia When They Cry connected to Higurashi and Umineko?
While it shares thematic DNA, Easter eggs, and structural philosophies with previous entries in the franchise, it takes place in an entirely separate sci-fi universe with a brand-new cast of characters and global stakes.
How many phases or episodes are planned?
The project was designed as a multi-phase series, though production schedules and future phases have faced delays and pauses by the author due to shifting personal and thematic considerations regarding global conflict.
Do I need to play previous titles to understand it?
No. You can dive straight into this title without any prior knowledge of the earlier visual novels, as it establishes its own unique lore, rules, and geopolitical landscape from scratch.
What languages is the visual novel available in?
The first phase was released simultaneously worldwide in both English and Japanese, featuring text localization handled for international fans.